Design Trends - Kitsch
In our final post of our 4 part series I will be covering Kitsch design. We've already covered Skeuomorphism, Interactive design and Claymorphism so if you've not read those I'd suggest checking them out.
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In our final post of our 4 part series I will be covering Kitsch design. We've already covered Skeuomorphism, Interactive design and Claymorphism so if you've not read those I'd suggest checking them out.
Read moreWhat is Claymorphism and how can you create the look? In this 4 part series, we have previously covered Skeuomorphism and Interactive design, and now we're going to look at another modern trend, another 'ism' Claymorphism. If you've not read this series's two previous blog posts, why not check them out? If not, here's a brief run-through of these trends and how we got here.
Read moreWhat is Skeuomorphism and how it's developed? This blog post is the first in a 4 part blog series in which I will cover design trends from the 80's Skeuomorphism to today's re-emerging Y2K designs. It's always interesting to see how and why some trends stay or don't. And perhaps why some trends drip on through all eras. We'll also look at some truly inspirational work which will hopefully inspire.
Read moreThis is the second part of our tutorial series, where we create a real-time game using supabase and Vue. In this part, we will learn how to create a fancy cyberpunk-style animated logo using SVGs and anime.js. If you haven't already, check out the first post in the series, so you know what we are making!
Read moreIn this tutorial series, we'll build a real-time game using Supabase and Vue with loads of cool little details and polish using a cyberpunk style design. For the first part of the tutorial, we will set up our project and implement some of the basic styles.
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